I really like you, Pathfinder. But I just don't feel fulfilled anymore. |
Yeah, the setting-books are nice. I'm a huge fan of Weird War II. But, strictly speaking, it's nothing I couldn't have made myself, using the SWD book, if only I were smarter, more creative and less lazy. The setting books don't fundamentally change the base mechanics or feel of the game, and that's awesome.
So why am I taking the time to write this on a cold Saturday morning when I should be drinking coffee and working on aforementioned campaign? Well, just a word of warning:
Savage Worlds is awesome, and I love it, but I have unintentionally been working really hard to break it into tiny, useless bits.
I'm only trying to dismember you because I LOVE YOU SO MUCH! |
So I wrote the above setting-tweaks. Then I proceeded to write some more. And, before I really knew it, I had this =>
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An utterly unwieldy beast of rules and canards and tables and dice rolling trivia.
I had the beginnings of an OCD houserule version of early-80's AD&D. Not fast. Not furious. Not fun. Full of suck.
The moral of this embarassing personal revelation is simple: the beauty of Savage Worlds as a rule-set is that it gives you the utter freedom to totally screw it up. You have the reins, and you can ride that horse straight off a cliff if you want. Despite Shane Hensley's MULTIPLE warnings on page 128 (now permanently bookmarked in my copy) that most of what you want in your game is already there if you're willing to use a little interpretation, there's a certain siren song to jamming your own ideas on top of a perfectly good system.
So don't be a moron like me. Heed the Hensley. Get support from the awesome bro's and sis's at Savage Worlds on Google+ to keep sane. But whatever you do, don't be a dick like I almost was and break what you love just because you can.