Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Thursday, April 3, 2014

You Have My Heartfelt Thanks, Dave.

David A. Trampier, known to a generation of d20-rollers as DAT, died last week. He was 59, but most of us who keep up with such things assumed he'd been dead for years. He literally dropped off the radar after an ugly spat with TSR back in the 80's, only resurfacing recently by accident, star of a college newspaper's drive-along with local cab drivers. Yep, David Trampier, he who formed my vision of Greyhawk, was driving a cab in an Illinois suburb.
That kind of sucks, but I respect his decision. I'll never understand it, but I respect it. I owe him that much; he gave me Emirikol the Chaotic, back in the day.

Is the a Ray of Frost or a Magic Missile he's shooting at the hapless town militia? Who knows? Who gives a shit? He's kicking major ass. Is he evil? All we know is that he's not only chaotic, he's totally the chaotic.

I guess I'm bummed about Trampier's passing because so much of what sucked me into AD&D was the illustrations. Seeing his work, or Jeff Dee's iconic bell-bottomed badasses, or Errol Otus's strangely helmeted characters, they all immediately put me back in seventh grade, sucking down Mountain Dew and eating Twizzlers and burning through page after page of graph paper and #2 pencils. These guys supplied visions of another world, and their visions were the springboard for my own imagination.


So here's my question: how much of a game's impact is flavored by the art? Would I still look back on the original Tunnels & Trolls with such affection if it weren't for Liz Danforth's art? How much of Steve Jackson's early success was based on Denis Loubet's art? I can tell you for a no-shit, I loved TSR's Expedition to the Barrier Peaks and Queen of the Demonweb Pits in large part for the separate books of illustrations. Would Tomb of Horrors suffer if you didn't have an illustration of a leering, open-mouthed demon to show your players right before they died without even getting a saving throw? I'm thinking not.


Conversely, sometimes no art makes a game. I was a HUGE fan of the old GDW Traveler, the famous Little Black Books. They were practically devoid of art. Even the books themselves were plain black books. Occasionally you'd get a single illustration, usually of some mundane object like a laser rifle or the ubiquitous grav sled. You never got pictures of aliens, or space battles. And maybe that was part of the draw. Traveler was written by Marc Miller, son of an admiral, and was grounded in engineering as much as it was science fiction. I mean, we're talking about a game that used hexadecimal notation for character stats and ship ratings. Miller threw out displacement tonnage like it was common knowledge, and be damned if you had to look the terms up. God knows I did, back in 1982.


Okay, end of rambling reminiscence. I guess I just wanted to draw some attention to the impact that art has on our hobby, and how maybe, sometimes, we take for granted the doors these people open in our collective imagination. Now I'm bummed out, and I'm going to have to drink beer and read some old AD&D modules until I get over my funk. But I'll leave you with something upbeat, something from one of my favorite artists of the era (and still kicking ass these days), the incomparable Phil Foglio:







Tuesday, January 1, 2013

Can't We All Get Along in 2013? (Don't taze me, bro...I'm just the messenger.)

I like RPG's. I like both CRUNCH and fluff and I like graph paper and pencils. I like goblins, and I like Wayne Reynolds. I won't go so far as to say that RPG's are my only diversion (there's always Xbox, and...did I mention Xbox?), but it's what I enjoy doing most.  There's only one small hangup with this otherwise blissful situation: I don't always like RPG people. And...it pains me to admit, I don't always like Xbox people, either. Or cosplayers.
Okay, I'll admit it: I'm a geek who often doesn't like other geeks. I get hives thinking about interacting with them, with people I should adore as my own chosen ones, people who are definitely US rather than THEM.
I'm not talking about the stereotype of Gamer Guy:

Credit: G4TV (for giving me oddly arousing nightmares)
Yeah, his type is present in both video gaming and tabletop gaming. Yes, we do have our share of obnoxious people in gaming: but take your ass out to a sports bar on Monday night to watch a ball game...the NFL fanbase has waaaaay more obnoxious, socially inept people than the RPG community could ever be blamed for. No, I'm not talking about just obnoxiosity quotient...I'm talking about what it means to be a geek.
To me, when you are a geek, you are totally into something; thus the verb geekin'. It's a state where you want to know details. Everybody knows Imperial Stormtroopers wear white armor; but the true geek knows why they don't wear standard Republic Commando armor, and why they aren't all clones of Jango Fett. The true geek can name you every Doctor Who, and when they played the iconic Doctor. The true geek not only likes Half Life 2, but she can rattle off Gabe Newell's curricula vitae. To me, being a geek is about a willingness to immerse yourself.
That's what I love about being a geek. That's what marks me as a proud member of the clan. But that's also what annoys me about my brethren and sistren:
Geek Rule #1
No detail is so small, nor any point so trivial, that we're not willing to form a seemingly random opinion about it...and argue that position for-fucking-ever.
 
I get it. I swear, I get it, I understand passion, and loving what you love so much that you're willing to defend it. Being a geek, by my above definition, puts you outside the mainstream: you are willing to delve into some subject way beyond the 'norm'. I get the defensiveness that comes with putting yourself out there on the lunatic fringe. But for Chrissakes, let's quit arguing about stupid stuff:
  • D&D is stupid, and anyone who plays it sucks.
  • 4th edition D&D is stupid (and evil), and anyone who plays it sucks (and is evil).
  • Xbox rules, PS3 sucks, and Wii is retarded.
  • PS3 rules, Xbox is full of rabid douchebags.
  • Star Wars is awesome, but Star Trek is a bunch of idiots.
  • Fantasy RPG's are all a bunch of LARPers, running around in the woods.
  •  
Please, for the sweet baby Jesus' sake: we're all in this together. Star Wars, Star Trek, Xbox, PS3, D&D and Savage Worlds and Doctor Who and BSG and Pathfinder.
 
We all share some mania for things that most of the world considers trivial.
 
While most of the people I know are out in the woods, hunting deer (and duck, and turkey, and anything else that moves), I'm upstairs playing Halo until 3AM. Hey, guess what? That PS3 guy is playing The Last of Us while his friends are out at Buffalo Wild Wings watching the Cowboys get pummeled (again). And that makes us brothers and sisters. That means we're kin. He's not some enemy.
D&D vs. Pathfinder people...people are still arguing this on message boards across the interwebs. Guess what, kids? To most of the world, both sides of this argument are stupid. Both groups are wasting their time playing trivial imaginary games, while they could be sitting on the couch watching Here Comes Honey Booboo like the rest of America. So quit arguing. The girl who really likes D&D 4th edition? Yeah, I hope one day she'll see the light and move on to Savage Worlds. But, until then? Welcome to the family, sister.
 
We're making progress, people. I promise. I'm 43 years old...I remember when science fiction, video games and Dungeons & Dragons got you beat up on a regular basis, when the opposite sex treated a d20 like it was an open, oozing leprosy sore. Thank you, Bill Gates, Wil Wheaton and The Big Bang Theory for making our passions at least a little more palatable to the rest of the world. And one day, I just know it, one day...we will overcome. The day will come when everyone in the world will know the name Malcom Reynolds, and nobody will remember what a Honey BooBoo even is.
But until then, quit arguing about stupid shit, and make 2013 a banner year for all of us.


Monday, December 31, 2012

Back to the Table Top, Fools.

Alright, I've been on an Xbox binge. Like I said previously, I loaded up on cheap games, and I spend all my free time playing these awesome cheap games. But all the Xboxery has been at the expense of my true love, and that's making up shit for table-top RPG games. And 2012 has seen my RPG relationships rocked to their very foundations by some serious adultery.

First some groundwork:
Back in the day, I dated a girl for many months, and she was a mixed bag. She was great when she was okay, but she was a righteous pain in the ass when she wasn't. In hindsight, her main problem is that she was All About Herself.  Then one day, I met another girl, and she was everything the other girl wasn't: she wasn't complicated, she didn't punish me for not reading her mind, and she went out of her way to make me happy. Once I got to know her, I couldn't ever (ever, ever, NEVER) go back to the first girl, even though all my friends assured me that Girl #1 was 'way hotter'. 

Here's where I tie the analogy together in a flash of brilliance:

Old and Ugly
Here's my  Bad Old Girlfriend, the standard of the industry, Dungeons & Dragons (tm). She's hot, sure, and she meets with the approval of the world at large. I can go anywhere, and somebody in the crowd at least has heard of good old D&D. That's been my go-to since 1980...love some Pathfinder, liked some Tunnels & Trolls back in the day, old school GDW Traveler was a junior high obsession...as far as I was concernced, D&D was the apotheosis of gaming.

New and Sweeeeet
 
But then I met my new honey: Savage Worlds. Better yet, let's call it SAVAGE WORLDS. It's the Linux of gaming, it's my kind and sweet new girlfriend of gaming, it's the be-all and end-all as far as I'm concerned. It's open-sourcey, in that the basic core rules are generalized. I don't mean 'generalized' like d20 was, where you had to buy a half-dozen setting specific books to play anything. I'm talking no-joke general, as in "if you have an idea, here is the basic rules framework to help you make a game of it". No joke.
I started reading it. I started buying some of the products (none of which are strictly necessary). And now I'm hooked. Hooked, I tell ya. Like Rush Limbaugh on Oxycontin, there's no looking back.

I ran an on again / off again 4th edition D&D campaign for the wife and kids. Mainly just a test bed for ideas and working out mechanics, but it was fun. Let me restate that: IT WAS FUN. But now I've gotten Savage Worlds stuck in my brain, and I can't go back to D&D. It feels restrictive. It feels burdensome. It feels like I'm wearing women's underwear, with no room for my junk.
It's a bad feeling.

Savage Worlds doesn't demand that I spend $300 bucks with every new edition. Savage Worlds doesn't tell what I can't do. Best of all, Savage Worlds doesn't tell me that she doesn't know if she really loves me, and then leaves me dangling for months, unable to committ but unable to move on with my life.

Sorry, that's called over-extending the analogy. Got stuck in the wheel-ruts of memory lane.

Upshot: Savage Worlds is cheaper than what you're playing now. Savage Worlds likes you for who you are. And Savage Worlds has an active, supportive community that really enjoys sharing ideas and news. Check Google+ for Savage Worlds, or go to Pinnacle's site. Hell, just Google it and be amazed at the love you'll receive from people who love gaming more than they love bitching about which edition is best.

Don't stay in a bitter, codependent relationship with your game. Move on, already. Savage Worlds is waiting for you, with open arms and a big plate of brownies. And beer.